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Narrativizing Identity Through Play: A Case Study Based on The Tropical America Project

Authors

  • Marta Anna Raczek-Karcz Wydział Grafiki Akademia Sztuk Pięknych w Krakowie

DOI:

https://doi.org/10.7494/human.2026.25.1.8052

Keywords:

Tropical America, video game of the oppressed,, spect-actor, modding, representation, education, South and Central America

Abstract

The paper present and analyzes an educational project initiated and conducted in 2001-2002 by Jessica Irish and Juan Devis at Belmot High School in Los Angeles, which resulted in a flash game titled Tropical America, available until the end of 2020 at https://jessirish.com/tropical/. The project and the game are analyzed in the article from several different perspectives: as a product situated between art game and serious game and constituting an important voice for the second-largest cultural community in the United States, which is still underrepresented in mainstream media; as an implementation of the spect-actor concept, which fosters audience engagement while simultaneously making them co-creators of the narrative; from the perspective of the game as a vehicle for violence, which can be both creative and cathartic; and in terms of the game’s graphic design and the ways of representing Central and South America, which stands in opposition to the exoticization of this region and its inhabitants that dominates universal, and especially American, culture. The various perspectives adopted in the analysis serve to paint a possibly comprehensive picture of how the Tropical America project and game constituted not only an educational experiment, but also an important tool in building a sense of self-identity among young people representing the first generation of immigrants.

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Author Biography

  • Marta Anna Raczek-Karcz, Wydział Grafiki Akademia Sztuk Pięknych w Krakowie

    ORCID: 0000-0002-8359-8671

    Marta Anna Raczek-Karcz (ur. 1979) – absolwentka historii sztuki i kulturoznawstwa (filmoznawstwo/medioznawstwo) Uniwersytetu Jagiellońskiego. Doktorat w dziedzinie nauk humanistycznych (dyscyplina: nauki o sztuce) uzyskała na Wydziale Zarządzania i Komunikacji Społecznej Uniwersytetu Jagiellońskiego. Adiunkt na Wydziale Grafik Akademii Sztuk Pięknych w Krakowie. Współpracująca z Uniwersytetem Artystycznym w Poznaniu i Akademią Sztuki w Szczecinie. Obszar jej badań naukowych obejmuje współczesną grafikę artystyczną, antropologię kultury oraz groznawstwo.

    Teoretyczka i krytyczka sztuki, niezależna kuratorka współpracująca m.in. z Muzeum Narodowym w Krakowie, Muzeum Sztuki i Techniki Japońskiej Manggha w Krakowie, Litografiska Museum w Tidaholm, BWA w Katowicach, Kloster Bentlage w Rheine, Instytutem Polskim w Rzymie, Anaid Art Gallery w Bukareszcie, Muzeum MODEM w Debreczynie czy Galerią Sztuki Współczesnej w Miszkolcu.

    Jurorka i selekcjonerka międzynarodowych konkursów graficznych w Sarcelles, Cremonie, Bilbao oraz konkursów krajowych w Katowicach, Poznaniu i Olsztynie.

    W okresie 2007 – 2013 wiceprezes, a w latach 2013 – 2025 Prezes Zarządu Stowarzyszenia Międzynarodowe Triennale Grafiki w Krakowie.

    Członkini Zarządu Głównego Polskiego Towarzystwa Kulturoznawczego oraz Członkini Komitetu AICA Forum Committee Międzynarodowego Stowarzyszenia Krytyków Sztuki AICA.

    Autorka ponad 30 artykułów naukowych o współczesnej grafice, filmie, mediach cyfrowych oraz zjawiskach z zakresu antropologii kultury, kilkudziesięciu recenzji opublikowanych w czasopismach drukowanych („Exit”, „Opcje”, „Odra”, „Format”) i magazynach internetowych (Obieg.pl, Art Papier), a także blisko stu tekstów katalogowych.

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Additional Files

Published

2026-06-30

Versions

How to Cite

Raczek-Karcz, M. A. (2026). Narrativizing Identity Through Play: A Case Study Based on The Tropical America Project. Contribution to Humanities, 25(1). https://doi.org/10.7494/human.2026.25.1.8052