Sens granie, czyli o pojęciu sensu w grach wideo
DOI:
https://doi.org/10.7494/human.2026.25.1.8009Słowa kluczowe:
eskapizm, gry wideo, motywacja, psychologia, sensAbstrakt
Przełomowym momentem w historii gier wideo okazała się pierwsza dekada XXI w., kiedy nastąpiła istotna zmiana ich funkcji. Współcześnie można zaobserwować ich ewolucję z narzędzi, będących źródłem rozrywki i nośnikiem informacji kulturowej do medium sensotwórczego. Celem niniejszego artykułu jest analiza pojęcia sensu oraz związanego z nim eskapizmu i próba ustrukturyzowania ich obecności w medium gier wideo oraz przedstawienie aktualnych badań związanych z tą tematyką. Skupimy się na próbie przedstawienia pojęcia sensu z perspektywy postaci w grze i przebiegu jej narracji, metagier oraz poszukiwaniu aspektów sensu przez samego gracza.
Pobrania
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