The Meaning of Gaming: An Analysis of Digital Games Through the Lens of Viktor Frankl’s Philosophy

Authors

  • Emanuel Jarząbek Pontifical University of John Paul II in Kraków image/svg+xml
  • Kacper Warzecha Pontifical University of John Paul II in Kraków image/svg+xml
  • Nicoletta Żmija Pontifical University of John Paul II in Kraków image/svg+xml

DOI:

https://doi.org/10.7494/human.2026.25.1.8009

Keywords:

escapism, metagames, motivation, psychology, meaning of life, digital games

Abstract

The first decade of the 21st century proved to be a turning point in the history of digital games, when a significant change in their function took place. Today, we can observe their evolution from tools that are a source of entertainment and a carrier of cultural information to a meaning-making medium. The aim of this article is to analyze the concept of meaning and the related concept of escapism and an attempt to structurize their presence in the medium of digital games and to present current research related to this subject. We will focus on trying to present the concept of meaning from the perspective of a character in the game and the course of its narrative, metagames and the player’s search for aspects of meaning.

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Additional Files

Published

2026-06-30

How to Cite

Jarząbek, E., Warzecha, K., & Żmija, N. (2026). The Meaning of Gaming: An Analysis of Digital Games Through the Lens of Viktor Frankl’s Philosophy. Contribution to Humanities, 25(1). https://doi.org/10.7494/human.2026.25.1.8009