Per-Pixel Extrusion Mapping with Correct Silhouette
DOI:
https://doi.org/10.7494/csci.2021.22.3.3337Keywords:
Image-based rendering, Real-time rendering, Texture mapping, Per-pixel extrusion mapping, Ray-tracing, Silhouette.Abstract
Per-pixel extrusion mapping consists of creating a virtual geometry stored in a texture over a polygon model without increasing its density. There are four types of extrusion mapping, namely, basic extrusion, outward extrusion, beveled extrusion, and chamfered extrusion. These different techniques produce satisfactory results in the case of plane surfaces, but when it is about the curved surfaces, the silhouette is not visible at the edges of the extruded forms on the 3D surface geometry because they not take into account the curvature of the 3D meshes. In this paper, we presented an improvement that consists of using a curved ray-tracing to correct the silhouette problem by combining the per-pixel extrusion mapping techniques and the quadratic approximation computed at each vertex of the 3D mesh.Downloads
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Published
2021-09-30
How to Cite
Ouazzani Chahdi, A., Ragragui, A., Halli, A., & Satori, K. (2021). Per-Pixel Extrusion Mapping with Correct Silhouette. Computer Science, 22(3). https://doi.org/10.7494/csci.2021.22.3.3337
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Copyright (c) 2021 Computer Science
This work is licensed under a Creative Commons Attribution 4.0 International License.