MODELING AND RENDERING OF CONVECTIVE CUMULUS CLOUDS FOR REAL-TIME GRAPHICS PURPOSES

Witold Alda, Paweł Kobak

Abstract


The paper presents a simulation and rendering model of three dimensional covective cloud evolution. The model is physically based, however its purpose is graphical. The main stress is put on balancing two parts of a model: the atmsphere simulation with convective motion of air and water vapor combined with rendering of semi-transparent and light-scattering clouds, in order to achieve realistic animation in real-time. We examine and compare two algorithmic approaches based on CPU and GPU computations.

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DOI: http://dx.doi.org/10.7494/csci.2017.18.3.1491

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