VISIBILITY DETERMINATION IN BEAM TRACING WITH APPLICATION TO REAL-TIME SOUND SIMULATION

Authors

  • Szymon Piotr Pałka AGH University of Science and Technology
  • Barbara Głut AGH University of Science and Technology
  • Bartosz Ziółko AGH University of Science and Technology; Techmo sp. z o.o.

DOI:

https://doi.org/10.7494/csci.2014.15.2.197

Keywords:

Beam Tracing, Adaptive Frustum, Visibility Determination

Abstract

The work presents some aspects of beam tracing technique used in sound simulation. Adaptive Frustum algorithm, which was designed for detecting obstacles via beam subdivision was reviewed from efficiency point of view as well as
for its accuracy. Some possible improvements are suggested, however, they do
not fully solve the problems of using this algorithm in real-time applications.
Improved algorithm implementation was tested on five scenes with different
characteristics and varying complexity.

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Author Biography

Szymon Piotr Pałka, AGH University of Science and Technology

IEiT, Computer Science, doctorial student

References

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Published

2014-03-14

How to Cite

Pałka, S. P., Głut, B., & Ziółko, B. (2014). VISIBILITY DETERMINATION IN BEAM TRACING WITH APPLICATION TO REAL-TIME SOUND SIMULATION. Computer Science, 15(2), 197. https://doi.org/10.7494/csci.2014.15.2.197

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Articles